Installation and setup, settings for low-end PC. Unreal Engine interface: Viewport navigation and basic tools, Outliner, Details, and Content Drawer panels. Adding basic shapes and scene composition: left-handed coordinate system!, the order of Euler angles, object parenting. Basic material properties. Keyframe animation (Bézier splines), Sequencer panel.
Actors and Blueprints, events Tick
and BeginPlay
. Mathematical modelling in Unreal Engine, real-time ODE integration. Trajectory visualization with Niagara.
*Importing LaTeX expressions via Adobe Illustrator, Widgets, 2D and 3D rendering of text and imported formulae.
**Unreal Engine physics.
Construction scripts, blueprint variables, exposing variables to the level editor. Importing 3D meshes from Wolfram Mathematica. Lighting and sky settings, Post Process Volume, HDRI environment maps.
*Exposing variables and construction scripts to Sequencer.
Importing animation keyframes and table data from Wolfram Mathematica.
Camera settings, Movie Render Queue plugin, Pathtracer, render settings for high-quality video.
Material Blueprints and Material Instances. Shaders for mathematical modelling on GPU.
*Bridge between CPU and GPU: Material Parameter Collections, Set Vector Parameter Value
and Collection Parameter
nodes.
Native 3D expressions: Graphics3D[]
, Plot3D[]
, and ParametricPlot3D[]
. Tube[]
primitive and 3D arrows. PlotRange
and SphericalRegion
, RotationAction
. Boxed
and Mesh
plot options. Materials: base color, Specularity[]
, Lighting, PBR materials in v13. Camera settings: ViewPoint
+ViewCenter
and ViewVector
(absolute vs scaled coordinates), ViewVertical
, ViewAngle
.
Generating and exporting 3D meshes.